Technical Animator
Electronic Arts  - Visceral Games 

October 2013 - November 2017
Created the cinematic pipeline, in Python and PyQt. Manage updated a modular rigging system. Worked closely with the Level Designer to get the cinematics working in-game
Character Technical Director
Heavy Iron Studios

January 2009 - August 2013
Updated the animation pipeline tools and documentation, MEL Python Pyqt. Created and maintained game level rigs.
Character Technical Director
Vizual F/X Studios

February 2008 - December 2008
Technical Director
American Animation Studios

August 2006 - October 2007​
Render Wrangler
Laika Entertainment

2004 - 2005​
Special Skills
Maya, Python, PyQt, MELScripting, ZBrush, Photoshop
Art Insitute of Portland BS, Media Arts and Animation, 2002 - 2005